
First and foremost, let me admit something. I am not a gearhead. To me, a car is a very expensive tool
"Same," "similar," "cookie cutter," "by the numbers," "remake," "expansion." These are all descriptions that reviewers have ascribed to the recent release of Crackdown 2. You can find similar descriptors in reviews of most sequels. After reading a number of reviews of sequels that used these same sort of descriptions and then playing the games for myself, I was struck by a seeming disconnect between what video game reviewers want from a sequel and what I, as a gamer, want....
Previously on RGV Double-Tap: I lost it on the computer taking over at the end of a video game and finishing off the big bad guy for you....
This week, I’m actually going to talk about a couple of games where there wasn’t a final boss battle, and I didn’t miss it, or that I felt tonally, it wasn’t necessary to have a thirty-minute long overture of dodge, dodge, fire at the giant glowing weak spot on the bad guys lower back.
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